Wed Sep 6 12:33:24 PDT 2006

You Don't Say

On Sunday, I played "You Don't Say" with a few other local dog trainers. It's a fun game that's supposed to teach the players some of the mechanical and cognitive skills involved in clicker training, as well as helping to improve one's technique with positive training methods. The idea is that you train the other players to perform tasks using random objects, a clicker, and reward-tokens; no talking, luring, or mirroring is allowed.

Overall, it was a fun afternoon. However, my main criticism of the game is that it is too free-form for novices. In my opinion, the game desperately needs a set of "training cards," each of which contains a goal behavior, step-by-step training tasks that lead to the goal, and the clickable criteria for each step along the way.

Since most of the people I was playing with were experienced trainers, we were able to make it up as we went along, and managed to learn some things while having fun. Mostly, without goal cards, what we learned is that timing is critical, and that identifying clickable criteria for intermediate steps--or even identifying the intermediate steps for complex behaviors--can be fiendishly difficult.

I'd recommend the game as a great thought experiment for experienced trainers and behaviorists, but think it needs work before it's a useful game for novice or intermediate clicker-converts.

Posted by Todd A. Jacobs | Permalink